Free Online Courses - Introduction to Computer Graphics

Published: Monday March 04, 2019 14:46

About the Course-

The main objective of this module is to introduce to the students the concepts of computer graphics. It starts with an overview of interactive computer graphics, two dimensional system and mapping, then it presents the most important drawing algorithm, two-dimensional transformation; Clipping, filling and an introduction to 3-D graphics.

Course Syllabus
1) Introduction Of Course & Description Of Basic Terms Used In Graphics System
2) Drawing A Line Using Raster Graphics
3) Different Algorithms In Raster Graphics
4) Point & Line Clipping
5) Point Clipping & Polygon Scan Conversion
6) 2d & 3d Transformations
7) Transformations Pertaining To 3d Viewing
8) Perspective Projections In 3d Viewing
9) Transformation From Wcs To Vcs &Vcs To View Plane
10) Modelling Various Geomerical Objects
11) Assignment On 2d Polygon Clipping
12) Polygon Filling &3d Viewing Pipeline
13) Parametric & Bezier Curves
14) Limitations Of Bezier Curve
15) Relation Between Bezier Curves & B Spline Curves
16) B Spline Curves
17) Surface Generation
18) Bezier Surface
19) Methods Of Displaying Surfaces In Terms Of It's Repredentation
20) Solid Models Formed From The Combination Of Surfaces
21) Modelling Using Hierarchical Models
22) Illumination Models In Rendering
23) Shading Of Polygonal Surfaces
24) Rendering & Ray Tracing
25) 3d Viiewing Interface In Ray Tracing
26) Ray Tracing From User's Point Of View
27) Review Of Ray Tracing Topics
28) Assignment On Ray Tracing
29) Methods Of Hidden Surface Elimination
30) Method Based On Area Subdivision Which Is To Be Displayed
31) Method Based On Area Subdivision Of Polygon- Weiler Atherton Algorithm
32) Use Of Geometrical Fractals In Modelling Natural Phenomena
33) Random & Algebraic Fractals
34) Spline Driven Animation
35) Animation Techniques
36) Image Morphing & Particle Systems

 

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